The Curious Case of Benjamin Button
Created floating debris field in Houdini that reacted to wave motion. Used same OTL to create floating ice field.
Hero animation on floating bodies.
Massive simulation for two period crowd shots involving a new Texture & Geo library and brain design.
Liased with modelling and texturing to coordinate Massive assets delivery.
Fluid Simulations: Ocean Surface in Houdini, Mist & Cloud effects in Maya and water/geo interaction in Realflow.