Crowd & Motion Capture Supervisor
This was a great opportunity to work on the reboot of the monster movie classic, Godzilla. It included a couple of firsts for me, most significantly developing pipeline and workflows to support Massive agents being driven and interacting with both TP Debris and fluid simulation, all inside of Massive. Secondly, it was the first proper performance capture show featuring hero digidoubles as replacements for plate actors who get hit by a tsunami.
- Digidouble motion capture and animation.
- Full modern day crowd asset build for characters floating dynamically within a fluid simulation. Able to interact with TP simulation as well all inside of Massive.
- Supervised motion capture shoots and motion editing.